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ingo
05-12-2006, 11:44 AM
one of my running projects, a white building. Everything is 3D, rendered with LightWave Montecarlo 20 bounces....err FPrime one bounce ;)

pixym
05-12-2006, 03:01 PM
I love it!
:thumbsup:

zapper1998
05-12-2006, 06:20 PM
NICE, yes

:thumbsup: :thumbsup:

Michael

nthused
05-12-2006, 07:22 PM
As always, very nice, Ingo. What was your rendering size and time?

gaushell
05-12-2006, 09:07 PM
Looks great. Only comment - no texture and no joints. Makes the white almost hard to look at.

So question - and we struggle with this frequently - go for realism or for style?

Very good regardless.

otacon
05-12-2006, 09:10 PM
Completely white buildings are hard to pull off. Good job.

gaushell
05-12-2006, 09:14 PM
Must be Paradigm reply night! LOL

Without at doubt, they are very tough - can't stand dealing with them.

ingo
05-13-2006, 02:40 AM
Thanks for the comments guys, i added a closeup of the building.

Well white buildings are normally easy to make, if there aren't people called "clients" that want the building bright white all over, no matter if its in the shadow or not. I tried to add some yellow to get a more warm athmo, but the client likes the blueish shiny white.

So its always something between reality and clients wishes. Since this project is still running i have some time to make it slowly a bit smoother.......i hope ;) ........I'm tempted to add some graffity.........(insert devil smiley here)

rendertimes for the first picture was around 18 hours for 3200x3800 ( yes, i forgot to activate limited region :( ) on my old G5 1.8 single proc. This one stopped at 7 hours, its just a test at 3200x2400 size.

ingo
05-13-2006, 03:37 AM
More white houses from the same client, so please use your sunglasses. The first two are from a project that just started, the third was finished earlier this year, and the fourth is still in progress.

luup
05-14-2006, 11:02 AM
very nice

gaushell
05-14-2006, 11:06 AM
really like the close up street shot - can see the textures.

clients - they are the problem with all of the projects. :)

3dworks
05-14-2006, 02:33 PM
Thanks for the comments guys, i added a closeup of the building.

Well white buildings are normally easy to make, if there aren't people called "clients" that want the building bright white all over, no matter if its in the shadow or not. I tried to add some yellow to get a more warm athmo, but the client likes the blueish shiny white.

So its always something between reality and clients wishes. Since this project is still running i have some time to make it slowly a bit smoother.......i hope ;) ........I'm tempted to add some graffity.........(insert devil smiley here)

rendertimes for the first picture was around 18 hours for 3200x3800 ( yes, i forgot to activate limited region :( ) on my old G5 1.8 single proc. This one stopped at 7 hours, its just a test at 3200x2400 size.

nice work, as usual, ingo!! - and... yes, go for the graffities :)

did u use the technique with photoshop-layers with one standard rendering together with a white material occlusion render for this one? or is it backdrop or plain montecarlo radiosity (which seems to match more your rendertimes)?

cheers

markus

ingo
05-14-2006, 03:48 PM
really like the close up street shot - can see the textures.

clients - they are the problem with all of the projects. :)

Some textures are just noise because its a scaled down high resolution but low light-quality rendering.

Well clients are weird, until we finally get their money and a new job ;)

ingo
05-14-2006, 03:52 PM
Hi Markus, its plain FPrime one bounce rendering with a gradient (like the white house with the partly wood facade) or a hdr-sky as "ambient" light. The hdrs are better because they are not equally colored, so you get a more realistic light, but of course also more noise. But i still hope for the Mac version of the nice skylight plugin, looks very promising.

3dworks
05-15-2006, 10:04 AM
Hi Markus, its plain FPrime one bounce rendering with a gradient (like the white house with the partly wood facade) or a hdr-sky as "ambient" light. The hdrs are better because they are not equally colored, so you get a more realistic light, but of course also more noise. But i still hope for the Mac version of the nice skylight plugin, looks very promising.

ingo, i didn't know you are fpriming, too - but i realized i didn't read your post well... :)
i'm doing nearly all my projects with it and very rarely do rely on the good old multilayered occlusion pass technique... i didn't work a lot with HDRI yet because of noise. do you use small blurred HDR's (unseen fo rthe camera) for it? imageworld?

yes, the skylight shader mac version would be really great - i'm waiting for it, too, more and more impatiently...

ingo
05-15-2006, 11:53 AM
......do you use small blurred HDR's (unseen fo rthe camera) for it? imageworld?.....

Yes and yes

Pavlov
05-15-2006, 05:19 PM
Hi Ingo, nice pieces !
The close up is the one i like most, just the tree is not so good... again, generally i'd prefer a warmer and less burned light to appreciate some minimum grain on the white walls.
keep on the good work ;)

Paolo

ingo
05-16-2006, 03:00 AM
Hi Ingo, nice pieces !
The close up is the one i like most, just the tree is not so good... again, generally i'd prefer a warmer and less burned light to appreciate some minimum grain on the white walls.
keep on the good work ;)

Paolo


Thanks for the kind words. The tree, well, someone forgot that FPrime renders subd DISPLAY settings and not the render settings :( And regarding the white walls, i have seen your nice pictures, but you wont have any chance with them here with my clients. White has to be white without any shade of gray. Maybe its because of our greyish wheather here...

Pavlov
05-16-2006, 03:15 AM
eheh, you're true... italian weather allows me to avoid cold lighting ;)
I've also to say that white paint usage is extremely rare here; color choice ranges mostly between beige/sand colors.

Paolo

ingo
06-14-2006, 05:14 AM
Finally a final picture. The white house now got some color, must be because its summer.

Gyphon
06-15-2006, 10:57 PM
I really don't mean to be a pain, but on pic #4 is that a green edge to the sidewalk beside the car or is it an optical illusion? (don't hit me).

ingo
06-16-2006, 02:33 AM
First let me hit you ;) and than, yes, there is some green to the left of the car. Before there was a hedge, but the client didn't like it.