pospi
05-27-2003, 04:54 AM
Hey all,
I was wondering if it is possible to generate objects based on the position of verticies in a parent object, sort of like in earlier versions of particleFX, when LW could create particles which were actually small object models.
I would really like to know how to do this with or without those 'particle-ish' objects having motion. If they could be created and told to stay with the vertex that they spawned from that would be ideal. Their rotation doesn't really matter.
If that were possible, groups of objects could be animated as if they formed a broken kind of 'skin' over some invisible object.. it would look really cool i think...
I was wondering if it is possible to generate objects based on the position of verticies in a parent object, sort of like in earlier versions of particleFX, when LW could create particles which were actually small object models.
I would really like to know how to do this with or without those 'particle-ish' objects having motion. If they could be created and told to stay with the vertex that they spawned from that would be ideal. Their rotation doesn't really matter.
If that were possible, groups of objects could be animated as if they formed a broken kind of 'skin' over some invisible object.. it would look really cool i think...