dwburman
05-26-2003, 09:02 PM
I had a very simple desk model that I made a week or two ago. Today, I added a couple of boxes for drawers. They have the same surface and it looks fine in Modeler's OpenGL but in Layout the recently added geometry is a different color. It even renders that way.
http://www.dwburman.com/pix/textureproblems.jpg
I tried removing the suface shaders, checking for multiple polygons in the same plane, merged points, changed the surface name and a couple of other things and still the drawers are a different color.
Also, the wall doesn't seem to be reacting to the negative light I have in the corner... but that might just be light spill. Still, it seems odd to me.
Any suggestions?
Thanks,
Dana
http://www.dwburman.com/pix/textureproblems.jpg
I tried removing the suface shaders, checking for multiple polygons in the same plane, merged points, changed the surface name and a couple of other things and still the drawers are a different color.
Also, the wall doesn't seem to be reacting to the negative light I have in the corner... but that might just be light spill. Still, it seems odd to me.
Any suggestions?
Thanks,
Dana