mjanes
04-30-2006, 02:37 PM
The first attachment is a blink morph applied in Modeller (using ‘Apply Morph’ to get a static one off model). The second is the same morph applied dynamically in Layout using Morph Mixer.
In the modeler example the eyelid polys are correctly straight, while in layout the morphed polys are curved. Does anyone know why this is? The subpatch levels are the same...
Thanks,
Mark
In the modeler example the eyelid polys are correctly straight, while in layout the morphed polys are curved. Does anyone know why this is? The subpatch levels are the same...
Thanks,
Mark