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View Full Version : Anaglyph real 3d slitscan


starbase1
05-26-2003, 09:34 AM
Anyone else doing anaglyph red/green stuff?

I've just started to experiment - I'm using the 'simulate' filter for now, as I don't understand the other one, and can't get a red green image out, (despite reading the manual!)

I'd really appreciate any tips on effective settings for this kind of thing, as I'd really like to get some 'real' 3d to view.

The attached image is a still from an animation - the basic idea is that the blocky texture rushes across the two planes (which slowly spin), in a similar way to the slitscan stuff near the end of 2001.

There's a small vertical component on the texture, so it changes as it goes.

I'd also appreciate if anyone can recommend a good (UK) supplier of the glasses, as I am currently using some crumpled card ones, which does not help matters!

Cheers,
Nick

iluvatar
05-26-2003, 09:46 AM
yes, I work with it sometimes just for fun, but now I'm at work and forgot my glasses :p I'll be back (with my glasses)