lukaspanic
04-29-2006, 05:09 PM
Hello,
first of all, since this is my first post here, hello to everyone :)
Now to my problem: I have a character ready to animate with bones etc and including a few morphs for facial expressions and for the eyelids.
I made an animation where the character is sleeping and you see him breathe (spine moves, arms move, facial expressions for inhaling and exhaling). The eyes are closed, all the time, no change to that channel.
Once i make my character an actor in motion mixer and add the animation as a motion, everything works fine except the eyes are wide open.
I tried to make an animation where only the eyes open and close a little to see if i can get motion mixer to work with my eyes at all but it messes them up every time. They are always wide open, no matter what I do.
What am i doing wrong?:stumped:
For reference, the character is morfi from the Wordware Book Cartoon Character Creation 1
The eyelids are separate from the head and are opened and closed with bones
first of all, since this is my first post here, hello to everyone :)
Now to my problem: I have a character ready to animate with bones etc and including a few morphs for facial expressions and for the eyelids.
I made an animation where the character is sleeping and you see him breathe (spine moves, arms move, facial expressions for inhaling and exhaling). The eyes are closed, all the time, no change to that channel.
Once i make my character an actor in motion mixer and add the animation as a motion, everything works fine except the eyes are wide open.
I tried to make an animation where only the eyes open and close a little to see if i can get motion mixer to work with my eyes at all but it messes them up every time. They are always wide open, no matter what I do.
What am i doing wrong?:stumped:
For reference, the character is morfi from the Wordware Book Cartoon Character Creation 1
The eyelids are separate from the head and are opened and closed with bones