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View Full Version : Motion Mixer problem


newtekker04
04-21-2006, 08:29 AM
Hey, everyone,

I searched the forums for this same problem and found another member having the same problems, but no one responded.

I have a character setup (rigged and weighted) that has a walk cycle. I did the entire animation with IK Booster (if that helps). I wanted to lengthen the walk and have it repeat, so I created an actor in motion mixer and added the character and all his bones. Everything works just fine when I use MM to control the object. However, after I have saved out the scene and then attempt to reload it, my actor (bones and object) are terribly deformed and my animation is screwed.

I attempted to setup the MM scene again and save my motion data, and then reload it into my faulty scene, but it seems that MM saves that corrupted version. I noticed that the reloaded data only contains 8 items, when my original scene contained 29 in the actor. I tried setting up two MM scenes differently, but with the same animation and object. That made no difference, though. Is this some major glitch, or am I out to lunch on something?

Any help would be greatly appreciated.

newtekker04
04-22-2006, 03:53 PM
I'm also using 8.5, in case that helps. Doesn't anyone have any idea what might be the problem? I'd really appreciate any insight.:)