Beamtracer
05-22-2003, 10:32 PM
Lightwave has long had a bug with the BRDF shader. I wondered if this has been fixed in LW7.5c?
For those not familiar with BRDF, it's a shader used to create 'anisotropic' reflection effects in Lightwave. This is useful when you want to achieve photorealistic reflections, for example like the paint on a car. There is a tutorial to explain this on Worms of the Art website:
http://www.the-worms-of-art.com/tutorials/lightwavetutes_221.html
On the old Newtek forums there were colorful discussions more than a year ago about how using the BRDF shader in Lighwave 7.5 would cause their systems to crash...
http://forums.newtek.com/discus/messages/2/22478.html?
The issue has also been covered on Julian Johnson's Mac Lightwave website, including a bug in BRDF that sometimes causes weird artifacts in your renders:
http://www.exch.demon.co.uk/
Has BRDF been fixed in LW7.5c? After all these years, is it safe to use yet?
For those not familiar with BRDF, it's a shader used to create 'anisotropic' reflection effects in Lightwave. This is useful when you want to achieve photorealistic reflections, for example like the paint on a car. There is a tutorial to explain this on Worms of the Art website:
http://www.the-worms-of-art.com/tutorials/lightwavetutes_221.html
On the old Newtek forums there were colorful discussions more than a year ago about how using the BRDF shader in Lighwave 7.5 would cause their systems to crash...
http://forums.newtek.com/discus/messages/2/22478.html?
The issue has also been covered on Julian Johnson's Mac Lightwave website, including a bug in BRDF that sometimes causes weird artifacts in your renders:
http://www.exch.demon.co.uk/
Has BRDF been fixed in LW7.5c? After all these years, is it safe to use yet?