lwsalvatore
04-02-2006, 06:08 PM
I am a newbie rigging my first character. I have constructed an upper body bone hierarchy using the LW 8.5 bone tools.
All bones are rested and active.
The problem is that when I click on the Enable Deformations button, my character scrunches down vertically (see comparison pics).
I thought that resting bones would put the character in an initial state of no deformation. Then clicking Enable Deformations and rotating bones would then cause the deformations.
All bones have same falloff: inv distance ^16
My object has only one layer and contains the bones.
(bone properties say Use Bones From Object).
There should not be any other bone influences working.
I have attached the scene file and character object if any one would like to
explore further.
Thanks.
All bones are rested and active.
The problem is that when I click on the Enable Deformations button, my character scrunches down vertically (see comparison pics).
I thought that resting bones would put the character in an initial state of no deformation. Then clicking Enable Deformations and rotating bones would then cause the deformations.
All bones have same falloff: inv distance ^16
My object has only one layer and contains the bones.
(bone properties say Use Bones From Object).
There should not be any other bone influences working.
I have attached the scene file and character object if any one would like to
explore further.
Thanks.