Carm3D
05-21-2003, 07:02 PM
Greetings,
I am trying to use a collision object for the particles flowing out of the doorway. I want them to pour down the steps. But as you can see, many of them are "leaking" through the wall.
MPEG-4 Video (800kb) (http://www.carm3d.net/media/HV_Test.MP4)
The building you see is NOT the collision object, I made a simpler version of it for collisions. Then I made sure it had no polygons with more than 4 points (it was giving me error messages about that). The wall they are leaking through is thicker than the wall you see, yet they are stubbornly leaking.. Any suggestions?
Thanks!
P.S. Quicktime v6 will view the video clip, as well as RealOne
I am trying to use a collision object for the particles flowing out of the doorway. I want them to pour down the steps. But as you can see, many of them are "leaking" through the wall.
MPEG-4 Video (800kb) (http://www.carm3d.net/media/HV_Test.MP4)
The building you see is NOT the collision object, I made a simpler version of it for collisions. Then I made sure it had no polygons with more than 4 points (it was giving me error messages about that). The wall they are leaking through is thicker than the wall you see, yet they are stubbornly leaking.. Any suggestions?
Thanks!
P.S. Quicktime v6 will view the video clip, as well as RealOne