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A.Kelly
05-20-2003, 08:10 PM
Well, its no cute, funny animation. Its no 100,000 poly McClaren F1. But its my Vase. And it's also just my start. After getting frustrated several times over while working on things that may be a bit too advanced for someone just starting out, I had some advice from the better half of me (my wife) to just do something simple and stick with it. So, after getting a bit cooled this is what I came up with. Its not much but again, its a start. Let me know what you guys think.

uberslayer™
05-20-2003, 10:31 PM
It looks like it needs to have some thickness. Is it just two sided polys? A good way to do things like vases and plates etc. is to draw a profile in freehand or whatever, save it as an .eps and then load it into lightwave and lathe it out.

But textures and stuff look OK.

What's next?

sidewing
05-21-2003, 01:09 AM
Great start man!

I started with the famous blowdryer from Brad Peebler. Then I modeled a finger and wow, I was impressed about it. My wife told me that day when she came in that it looked like a German sausage (woman's mind...).

My point, your wife is right.

And yea, give it some thickness... (Hint: Smooth shift after selecting poly's))

John

colkai
05-21-2003, 06:34 AM
Better yet, Eki's 'Q-Thick' script from ModPak (plug, plug)
:D

loebek
05-21-2003, 08:52 AM
post it to work in progress only please.
i think you can add a bump map on the floor.
try several non 100% surfaces on top of each other to add subtile effects.

and have a look in the modelling tutorials on the lightwave site:
http://www.newtek.com/community/tutorials.html

wip. but good start!

cu
loebek

Hurben
05-21-2003, 10:30 AM
Although I believe your vase has a wonderful form to it, it has no thickness. If you are to fool your audience into thinking it is a vase then it needs thickness.

Here is a short tutorial I whipped up, to show one way of going about it:

Create a spline..
http://www.westnet.com.au/itchyfella/stuff/Tutorials/Vase_Thickness/01-Spline.jpg

Lathe it..
http://www.westnet.com.au/itchyfella/stuff/Tutorials/Vase_Thickness/02-Lathe.jpg

Extrude it..
http://www.westnet.com.au/itchyfella/stuff/Tutorials/Vase_Thickness/03-Extrude.jpg

Select the extruded polys..
http://www.westnet.com.au/itchyfella/stuff/Tutorials/Vase_Thickness/04-Select_Extrusion.jpg

Move and Scale the selected polys to taste..
http://www.westnet.com.au/itchyfella/stuff/Tutorials/Vase_Thickness/05-Move_and_rescale.jpg

Hit TAB.. (Subpatch)
http://www.westnet.com.au/itchyfella/stuff/Tutorials/Vase_Thickness/06-Subpatch.jpg

Assign surface and save..
http://www.westnet.com.au/itchyfella/stuff/Tutorials/Vase_Thickness/07-Surface.jpg

Now that's what I call procrastinating.. :)

A.Kelly
05-21-2003, 10:53 AM
Thanks for the replys thus far. I wasn't all that happy about the thickness of it myself. I mean.. I'd hate for that vase to tip over. ;)

it was actually a bevel job, instead of a lathe. It does have 'some' thickness to it, but I guess not enough. We'll see how things go next time.

Alan Daniels
05-23-2003, 09:40 AM
Hurben, that was awesome. A very handy trick, made wonderfully clear by your screenshots there. Just wanted to say, thank you!:)

Lynx3d
05-24-2003, 10:47 AM
I'd select the vase, copy&paste it, flip polys, smoothshift and finally merge points.

gives pretty much the same results, but with an even thickness.