Abigor
03-16-2006, 12:19 PM
Hey everyone... more thoughts rolling around in my head along with all the crowd stuff iv been thinking about lately...
Is it possible to trigger animation by an even or collision?
e.g: I have my crowd of people with 2 .mdd animations applied to each person. mdd1 says clap, mdd2 says stop clapping and sit down. So could I let .mdd1 run for however long, and have .mdd2 starter/triggered by a collision object set to event?
The purpose of this would be to use a number of collision events passing through the crowd at different times, thus starting the new animation of the crowd of people and different times. That way they dont all clap in unison, and sit in unison.
And I guess this goes for animation beyond just .mdd's. Thats just currently the method im using to animate my crowd. But if it could be applied to keyframed animation, or bones animation, etc, that would be wonderful!
Just a though... any ideas?
...Oh, and before anyone suggests Celshader's perl script for randomizing .mdd files, I'm already aaalllll over that. I was just thinking aloud on this one! :)
Is it possible to trigger animation by an even or collision?
e.g: I have my crowd of people with 2 .mdd animations applied to each person. mdd1 says clap, mdd2 says stop clapping and sit down. So could I let .mdd1 run for however long, and have .mdd2 starter/triggered by a collision object set to event?
The purpose of this would be to use a number of collision events passing through the crowd at different times, thus starting the new animation of the crowd of people and different times. That way they dont all clap in unison, and sit in unison.
And I guess this goes for animation beyond just .mdd's. Thats just currently the method im using to animate my crowd. But if it could be applied to keyframed animation, or bones animation, etc, that would be wonderful!
Just a though... any ideas?
...Oh, and before anyone suggests Celshader's perl script for randomizing .mdd files, I'm already aaalllll over that. I was just thinking aloud on this one! :)