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View Full Version : Particles to close on generation


Abigor
03-10-2006, 10:08 AM
Hey guys, heres what im trying to do.

I need to make a crowd of clapping people. Easy enough. Iv made the models, done a few animations and saved them to .mdd files, and im preparing to use FXLinker to clone the people to the particles... standard fare.

However, im not using the standard method (yet) where you make geometry to emit the particles from so you only get 1 particle per point. for a "random" crown of about 20,000 people, it might b a bit time consuming to lay out geo to place everyone of them and make it look random (no grids allowed! heh)

The next problem with just using an emitter is that, while the generation is very random (good for crowds!), some of the particles generate very close together, and I end up with people standing very close, or inside other people... not to realistic.

So, are there controls that will make the particles generate a certain distance apart from eachother? Ive poked around and havent found anything that does this. The only thing i came up with was the interaction, and that caused the particles to move away from each, which would mean my people would drift away from eachother too... they need to be standing still.

So, if anyone has a solution for this, it would be greatly appreciated! If not, ill model geo for it. Not a big deal, but at this point its more of a curiosity about whether or not this can be done.

Thanx everyone!

Dodgy
03-10-2006, 11:43 AM
The quickest thing I can think of is grabbing your ground. Subdividing lots, killing the polys, using merge with a distance threshold on, so they're not too close, and then cloning them to that..... :) Should be quick...

Abigor
03-13-2006, 09:58 AM
Hmmmm, good idea man! The merge distance should help. I guess i could then use that to emit my particles from so I could still use FX Linker. Ill give'r a whirl!