View Full Version : house previs project
Gettarobox
03-07-2006, 02:25 PM
Hi fellow LWer's.
making a house. feel free to comment. wondering if it sucks or not. :)
Gettarobox
03-08-2006, 12:20 PM
i guess your all speechless.
Captain Obvious
03-09-2006, 03:51 AM
Some quick suggestions:
Move the sun so it lights the house from the side instead.
Turn on backdrop radiosity, or add a few huge area lights, or ambient occlusion. The shadows where the sun doesn't shine are jet black, and that looks both unrealistic and just plain unappealing.
The grass looks weird. Saslite, right?
Gettarobox
03-09-2006, 04:20 PM
Cap- bingo on the saslite. i am thinking i might try to convince the client that for 500 dollars more the grass will look better.
the lighting thing is all messed up currently.but i am thinking of just using a hdr map with image world for all the lighting. it worked good on a couple of my tests.
ChrisPitts
03-09-2006, 05:12 PM
Looks great overall. Is that a procedural for the siding?
Use more antialiasing to get rid of the interference patterns on the siding, and the chimney looks weird with that texture.
Also, maybe a vent or window to break up the monotony of the siding tezture on those big expanses. A normal house would have those, anyway.
Gettarobox
03-10-2006, 09:24 AM
Chris- the siding is just a big texture. I'm doing this on an extremely tight dead line and this is only one of many houses so I might not go to adding any more detail. me and my buddy are previs-ing a whole block of a housing development. ugh. thanks for the suggestions though. I'm really liking your firebird by the way.
jesuoas
04-08-2006, 11:16 PM
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