View Full Version : uv mapping
jeyem
05-17-2003, 08:59 AM
how to map a curvilinear object where the texture follows the path of extrusion
if it is a curvalinear tube or something like that, create an endomorph of the object that is exactly the same shape, then go back to the base object pull it out so it is as straight as you can get it, and then map it using either a regular projection or uv's with the cylindrical type projection.
it is kind of a pain in the butt, but after you mapped, you can save the morph of it out in layout under "saved transformed". You lose your sub-D's (if you are using sub-D's) though when you save transformed.
jeyem
05-21-2003, 06:39 PM
thanks man for the response. but, is there a way in lw where by when you try to extrude an object it gives the object the proper uv where the texture would automatically follow the path of extrusion say if it's a curvilinear street kerb. In max it's quite easy you just tick the crete mapping coordintes and it just does it automatically. but since i find lw much easier to create models i wonder if such an option also exist in lw.
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