cohominous
02-21-2006, 04:32 PM
Well, maybe not guru... but someone who knows more than me! Here's the deal. As shown on the attachment, a giant seam in my polygon is doing crazy things to my textures! At first i assumed it was a flipped normal on a smaller polygon, but alas, it is one polygon. How does this happen? More importantly, how do I fix it?
One other thing, any suggestions on how to make realistic stainless? This one was made from a fractal noise bump map and a brdf anistropic II shader applied with 75% specular, 5% glossiness, Anistropy 5 degrees, direction 95 degrees. I have very little experience with BRDF so I may have jacked it all up and not known the difference.
One other thing, any suggestions on how to make realistic stainless? This one was made from a fractal noise bump map and a brdf anistropic II shader applied with 75% specular, 5% glossiness, Anistropy 5 degrees, direction 95 degrees. I have very little experience with BRDF so I may have jacked it all up and not known the difference.