View Full Version : Hammer Of Justice
Since some people belive that I cant model, here is my Battle Fleet Gothic ship, the Hammer of Justice. I have done all the other ships of this class, but this was the first.
3DBOX
05-16-2003, 03:37 PM
You can model !
Can I ask how you did the lights? Just create the mesh and illuminate it?
Well, the model took over 4 months to make in total, working on and off inbetween other work. Its almost solely made from primitives and a few other polys that were created along the way. The count for this one is over 33,000!
The lights are acctualy just volumetric point lights, with a bit of tweaking to get the BFG Warhammer book look!
Hi Rei.
Well that's actually not bad.
It's a little on the dark side. Can you put a light on the camera side so we can get a better look at it.
Cheers,
JS
Ok, I've done a new version, its much britter than the first, but at the cost of the nice blue hilights that were on it. (not bad, come one, admit that its Ok really isnt it!)
Zarathustra
05-16-2003, 07:52 PM
Ah, so no more mystery. You ARE Epita.
So, why are the lights volumetric? I don't understand.
Zombat
05-16-2003, 10:18 PM
Interesting, but I think the ship would be a bit cooler if some of the sections with the amazing amount of detail were covered by something with a image texture, and not procedural..
Over all, there needs to be more texture differences ... the 2nd shot that you gave outlined this clearly - towards the back of the ship, the mesh loses all detail, and we're left with just the texture.
I think the model would look a lot better if you simplified the design a little bit, fooled around with the textures, add some tubes, pipes.... and get rid of the red lights - if its a battleship, why outline this fact with blaring lights to alert your enemies of your presence/position.
Weapons? Windows? Bridge Lights?
While you may argue that in the future windows might not be a realistic thing, they still add realism and eye-candy.
Hope this helps
Zarathustra - umm, whoops! The lights look like that in all of the drawings that are in the BFG rulebook, and in the new game that is going to be released soon, its the done thing with them. Volumetric lights were the easiest way for me to get that effect (it is spot on too)
Zombat - Due to the lack of RAM on my 3D card (8!!) I can't acctually do high res image maps, untill I get a new HD for another machine, it not going to change. The painted ships are normally painted with bright colours and loads of higlights, this is something which I am going to do instead, as I won't need any images (still). This ship is over 1Km long, its quite obvious to enemies where it is, with or without the lights. Weapons are the huge spike on the front (all imperial ships ram) and the 8 cannons on each side! Windows and things will appear when I finish the texturing.
One last thing, its not acctually the Hammer of Justice, because it doesn't have a Nova Cannon...
Jason Choi
05-17-2003, 05:36 AM
Hi Rei.
I think it's so good modeling,
How many did you have a polygon? or point.
But It is not impotant. I just one thing suggest for you
a little bit more the detailing texture and do not use to copy
paste object two more,please. and then you will be can get enough to result by yourself satisfaction.
Cheers,
jin'a
05-17-2003, 06:48 AM
It's about time you posted that one!
I think the lights are a bit corny, but i've always thought that! Add some nice battle scars and you'll be away! Also make the weaponary more evident! How about a picy of it as it's firing?
mmecca
05-17-2003, 07:13 PM
i know this is modeled specifically after something, but a little more variation in the front hull would be nice...it just looks boring due to the fact thats its like....7 of the exact same section of mesh just arrayed over
Jin'a - Im still working on getting good smoke effects to have a shot of it fireing.
I think I will make a version which has been hit a few times, some of the guns taken out with large scars on the front of the prow.
Nothing for a month though I've got my FK'n AS's first!
jman66
05-17-2003, 10:04 PM
for a ship that long, I'd make the lights smaller to emphasize the immense size.
Also i agree with others that there should at least be a bunch more different texture surfaces.
It could use a starfield or a planetscape to bring everything out.
Zombat
05-18-2003, 12:31 AM
Well at least change the diffuse for the textures, or base color.
Well, even if it is huge ... whats the point of lights anyway?
nowadays its just so that pilots can see thin poles... and in proportion to how long it is, even the thinnest of ploles on the ship would be like, 20 feet wide ... so the point of the lights is to...waste energy?
I dunno. I think, as suggested, that they should at least be smaller, and perhaps of different color..
starbase1
05-20-2003, 04:31 PM
The modelling here is OK, sorry, but I loathe the use of colour.
What looks like pure greys, and some 100% saturated reds.
Pure saturated (or unsaturated) colours always look distinctly fake to me. I strongly recommend you NEVER use 255,0,0 colours for ANYTHING - and add some subtle variation in the grays, and the lighting too.
Nick
It's not pure gray, its some werid thing, but the lights are meant to be 100% red.
Side on wire for you all.
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