Julius Caesar
02-16-2003, 12:29 PM
Hello all,
one of the major problems with the textures in modeler is that you MUST assign them to an object and the parameters are SAVED with the model. Imagine that you can just specify a TEXTURE FILE (created with a tool or a appropriate tool) and then assign this file to a surface. In this way you can change the Texture file later (when you have more experience or may be because you find a wonderful tutorial on the net) without the need to reassign the texture and its parameters to all objects. This could sound a strange request, but think that I have created a huge roman town with almost 200 buildings with dozen of IDENTICAL textures (like windows, door, roof) etc. After 2 years I feel a bit more experienced and I would like to change several textures on my models. Now I need to re-open all objects and then re-apply the new textures. With the possibility to change only one file, the changes would be transparent...!!
Best regards
Julius Caesar
one of the major problems with the textures in modeler is that you MUST assign them to an object and the parameters are SAVED with the model. Imagine that you can just specify a TEXTURE FILE (created with a tool or a appropriate tool) and then assign this file to a surface. In this way you can change the Texture file later (when you have more experience or may be because you find a wonderful tutorial on the net) without the need to reassign the texture and its parameters to all objects. This could sound a strange request, but think that I have created a huge roman town with almost 200 buildings with dozen of IDENTICAL textures (like windows, door, roof) etc. After 2 years I feel a bit more experienced and I would like to change several textures on my models. Now I need to re-open all objects and then re-apply the new textures. With the possibility to change only one file, the changes would be transparent...!!
Best regards
Julius Caesar