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mdoyle
05-16-2003, 07:08 AM
HI all,

I am creating a character who doesn't have round eyes as such and whenever I created eyes before it was easy to animate cos I just textured it and target them to nulls and stuff. However cos the eyes are definitly not round and are part of the mesh I was wondering is there away to animate the texture on the eye to a null instead of the actual model?

If you can't does anyone have any other suggestions?

Any help would be fantatstic,
Cheers

Mark

Nigel
05-18-2003, 06:11 PM
Hey there Mark

This mini tute may help you http://www.lwg3d.org/forums/showthread.php?threadid=12333

Basically it uses a null to place, rotate and move a texture.

Hope it helps

Cheers

Nigel

Danner
05-18-2003, 11:03 PM
there is also a tutorial on just that in the newtek site..