Emmanuel
02-06-2006, 07:19 AM
Hi,
could it be I have seen the light after so many moons ?
Could it be that when the manual says You need to create the skelegons in the window that's orthogonal to the pitch rotation You want, it also means that You should MIRROR the skelegons only in that window ?
Last night I found that when I create the left side of a character rig then mirror it *correctly*, both sides have the "good" rotational settings, while when I mirror the rig in the wrong viewport, both sides are NOT identical when it comes to rotation in Layout...head scratching...maybe this solves my RPR phobia...
could it be I have seen the light after so many moons ?
Could it be that when the manual says You need to create the skelegons in the window that's orthogonal to the pitch rotation You want, it also means that You should MIRROR the skelegons only in that window ?
Last night I found that when I create the left side of a character rig then mirror it *correctly*, both sides have the "good" rotational settings, while when I mirror the rig in the wrong viewport, both sides are NOT identical when it comes to rotation in Layout...head scratching...maybe this solves my RPR phobia...