View Full Version : Big red beasty (or well its going to be)
Derdlla
05-13-2003, 09:59 AM
well this is my first half decent piece in lightwave (done a few before this but they where a bit Poo!)
Hopefully i'll get some advice on imporving the model but most likly i'll get some harsh advice on how to use attacments ;) Oh well i'l learn something either way
Derdlla
05-13-2003, 10:00 AM
.....
Zarathustra
05-13-2003, 11:13 AM
Yeah, that's cool. Post a wireframe. The feet look very good.
I have an on again, off again dragon project. I should call him the perpetual dragon; or, the -unfocused-animator-trying-to-do-too-many-different-things dragon.
You might run into problems with the wing intersecting the hip when you get the wings flapping.
Derdlla
05-13-2003, 01:47 PM
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Derdlla
05-13-2003, 01:50 PM
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Derdlla
05-13-2003, 01:53 PM
Haha a usefull comment and i managed to post images Wooo hooo i think i'm having a good.
Animate! I've got to figure out texturing yet any suggestion on how to aviod the whole hipes through wings ordeal thanks
oxyg3n
05-13-2003, 03:45 PM
Hey,
Good job on the wings, I too tried my stab at a dragon not to long ago and I was stumped at how to model the wings realistically with the flesh between the bones.
Did you use extender to do that?
Derdlla
05-13-2003, 06:10 PM
I tried Extender but it look crap where it joins to the dragon, it's atucally Smooth Shifted. It the best way i could figure out but i don't know any better.
Oh yeah any tips on how to go about texturing, spliting the UV up and i'll have to go through a Tut at some point :(
Zarathustra
05-13-2003, 06:25 PM
I'd have the wings flat, so you can map planar Y.
You should think multiple maps. Here's a UV tut:
http://www.jackydaniel.com/pages/Tutorial.htm
If you're going to animate it, work that out first before texturing. If you spend a lot of time texturing and then find you have to modify the model to properly animate, you're gonna be pissed.
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