jeremydk
01-05-2006, 05:00 PM
this is a scene with a spaceship and some meteors, some made with HV.
The spaceships thrusters are made with particles, a flare light (with no intensity) and a volumetric distant light.
The volumetric distant light has to have light intensity to work but it can not light up things at all.
So i exclude the light from the object and the object from the light. Double protection so to speak.
It works fine on all objects exept the voxel meteors.
I layout i can see it works on the voxelparticles so the object properties is ok. This means that the problem
lies in the voxels but where ?? any suggestions
in the first image you can see the meteors lit up from the left, same direction the thrusters a facing.
http://www.samuraifoto.com/distant01.jpg
http://www.samuraifoto.com/distant02.jpg
thanks for any help
Jeremy
The spaceships thrusters are made with particles, a flare light (with no intensity) and a volumetric distant light.
The volumetric distant light has to have light intensity to work but it can not light up things at all.
So i exclude the light from the object and the object from the light. Double protection so to speak.
It works fine on all objects exept the voxel meteors.
I layout i can see it works on the voxelparticles so the object properties is ok. This means that the problem
lies in the voxels but where ?? any suggestions
in the first image you can see the meteors lit up from the left, same direction the thrusters a facing.
http://www.samuraifoto.com/distant01.jpg
http://www.samuraifoto.com/distant02.jpg
thanks for any help
Jeremy