prospector
12-29-2005, 04:58 PM
Specifically; when making a joint morph anywhere, it records that morph to EVERY point in the model.
It lists the morph in the info panel but has the number 0 as the amount, so there is no morph there but it lists it, so when you have a joint morph for every joint in 10 fingers and the elbow and the knees and any facial morphs used in joint morph (Like the jaw), every point has every morph listed even tho they are listed as 0.
So a finger joint morph is listed on the foot points.
Is there a workaround?
currently I have to cut parts and save as a new object then make my morphs on that object, save it, then bring in and merge points with the original. This has to be done with the polys around each joint that you might need to make a morph.
Like 30 finger joints, an elbow joint, shoulder up,down,back,and front.
very tedious and annoying.
It lists the morph in the info panel but has the number 0 as the amount, so there is no morph there but it lists it, so when you have a joint morph for every joint in 10 fingers and the elbow and the knees and any facial morphs used in joint morph (Like the jaw), every point has every morph listed even tho they are listed as 0.
So a finger joint morph is listed on the foot points.
Is there a workaround?
currently I have to cut parts and save as a new object then make my morphs on that object, save it, then bring in and merge points with the original. This has to be done with the polys around each joint that you might need to make a morph.
Like 30 finger joints, an elbow joint, shoulder up,down,back,and front.
very tedious and annoying.