Emmanuel
02-16-2003, 04:25 AM
Hi,
this is what I exspect 8 to be, despite the requests of us mere users ;)
Modeler:
improved workflow
improved UV editing
improved GUI (a la XSI, with x/y/z on the title bar of windows)
improved display options
improved SubDs (faster, with ngon support)
small tool addons for bevel
more interactivity and history (for lathe, splineguide etc)
default lighting can be changed
improved skelegon editing and handling through HUB
Layout:
spline IK
improved surface editor (subsurface scattering)
improved Gloval Illumination
improved workflow
premade skeleton
improved MoCap handling
slightly improved ParticleFX (fluids)
improved HyperVoxels
basic rigid body system
more display options ( a la modeler, slightly enhanced OpenGL for games)
improved capabilities for Spreasheet
streamlined, workflow improved for graph editor
render any viewport
new VIPER where You can optionally draw a rectangle in a viewport and have it rendered instantly (like Mayas IPR)
UV can be seen in VIPER
enhanced Motion Mixer
What I guess we will NOT see:
improved bones
improved lights
improved Motion Designer
improved SasLite
more undos in Layout
microdisplacement
integration with modeler
3D texture painting
foottstep system
Now, the thing I am really curious about: NewTek has usually made something *really cool* no other app had before.
MetaNURBS, HyperVoxels, Radiosity...I am really wondering what the "cool futuristic feature" will be this time.
Fluids are quite famous at the moment...but that would be too obvious.
Maybe a cool muscle system ? Hmmm, might be too special, since MetaNurbs and Radiosity for example where pretty usable for the common man...any ideas ? Whats the next big thing after fluids and muscles ?
this is what I exspect 8 to be, despite the requests of us mere users ;)
Modeler:
improved workflow
improved UV editing
improved GUI (a la XSI, with x/y/z on the title bar of windows)
improved display options
improved SubDs (faster, with ngon support)
small tool addons for bevel
more interactivity and history (for lathe, splineguide etc)
default lighting can be changed
improved skelegon editing and handling through HUB
Layout:
spline IK
improved surface editor (subsurface scattering)
improved Gloval Illumination
improved workflow
premade skeleton
improved MoCap handling
slightly improved ParticleFX (fluids)
improved HyperVoxels
basic rigid body system
more display options ( a la modeler, slightly enhanced OpenGL for games)
improved capabilities for Spreasheet
streamlined, workflow improved for graph editor
render any viewport
new VIPER where You can optionally draw a rectangle in a viewport and have it rendered instantly (like Mayas IPR)
UV can be seen in VIPER
enhanced Motion Mixer
What I guess we will NOT see:
improved bones
improved lights
improved Motion Designer
improved SasLite
more undos in Layout
microdisplacement
integration with modeler
3D texture painting
foottstep system
Now, the thing I am really curious about: NewTek has usually made something *really cool* no other app had before.
MetaNURBS, HyperVoxels, Radiosity...I am really wondering what the "cool futuristic feature" will be this time.
Fluids are quite famous at the moment...but that would be too obvious.
Maybe a cool muscle system ? Hmmm, might be too special, since MetaNurbs and Radiosity for example where pretty usable for the common man...any ideas ? Whats the next big thing after fluids and muscles ?