PDA

View Full Version : How to bake height map (or displacement map)


Tazik
11-23-2005, 02:34 PM
Hi!
How to bake height map (or displacement map)

evenflcw
11-23-2005, 04:53 PM
In Layout

File>Save>Save trans obj

If the mesh is subpatched and subpatch level is above 0 it will save the subdivided+tripled mesh. With subp level at 0 it will save unsubdivided.


Depending on what type of displacements you're doing you could acctually do the whole operation in Modeler, using the Texture Point Map function.