View Full Version : How to bake height map (or displacement map)
Tazik
11-23-2005, 02:34 PM
Hi!
How to bake height map (or displacement map)
evenflcw
11-23-2005, 04:53 PM
In Layout
File>Save>Save trans obj
If the mesh is subpatched and subpatch level is above 0 it will save the subdivided+tripled mesh. With subp level at 0 it will save unsubdivided.
Depending on what type of displacements you're doing you could acctually do the whole operation in Modeler, using the Texture Point Map function.
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