daedalus
05-08-2003, 12:54 PM
I am converting from 3D Studio to Lightwave and need a little help.
I load an object into Layout (ex. sphere). I want to practice texturing objects. So I create a texture, easy enough. Now I want to clone the sphere and create a second texture. And repeat this process until I have an array of spheres each with a different texture.
Example of what I want:
Sphere A is wood.
Sphere A (clone #1) is brushed metal
Sphere A (clone #2) is brick
Sphere A (clone #3) is stone
The result I get when I try this is an array of spheres all with the same texture.
Example of what I get:
Sphere A is wood.
Sphere A (clone #1) is wood.
Sphere A (clone #2) is wood.
Sphere A (clone #3) is wood.
Do I have to save a seperate version of my object for each material?
I know I am just overlooking something obvious. But could you please help.
Also: As a side note: Who wrote the Lightwave Manual?
Could it be any less straightforward?
I load an object into Layout (ex. sphere). I want to practice texturing objects. So I create a texture, easy enough. Now I want to clone the sphere and create a second texture. And repeat this process until I have an array of spheres each with a different texture.
Example of what I want:
Sphere A is wood.
Sphere A (clone #1) is brushed metal
Sphere A (clone #2) is brick
Sphere A (clone #3) is stone
The result I get when I try this is an array of spheres all with the same texture.
Example of what I get:
Sphere A is wood.
Sphere A (clone #1) is wood.
Sphere A (clone #2) is wood.
Sphere A (clone #3) is wood.
Do I have to save a seperate version of my object for each material?
I know I am just overlooking something obvious. But could you please help.
Also: As a side note: Who wrote the Lightwave Manual?
Could it be any less straightforward?