PDA

View Full Version : Looking for tips on how to uv map


royL
05-08-2003, 12:41 PM
Hi,

I have a high polygon model, a car actually, and I baked the rendered surface, you know, with global and all the stuff in order to map a low poly version of the same car, but when I try to map the low poly version the map dosn't fit.

I'm making the low res version of the car with qemloss, is this wrong?

Well, if anyone knows a way to make the baked texture fits the low poly version, please help me.

Flat
05-08-2003, 04:19 PM
I think qemloss won't keep the uv's.
Can't blame it, after all it moves and kills points and polys.

If your model is low poly it shouldn't be too tedious to work directly on the uv map to make it fit.
Set your baked image as background in UV view and start pushing points. That's the easiest I can think of, maybe someone smarter will have a better idea.

Phil, planar mapped guy.

royL
05-08-2003, 05:10 PM
Ill try your method

-EsHrA-
05-09-2003, 02:53 AM
i think qemloss3 keeps UV maps intact...



Cheers,

-EsH-