royL
05-08-2003, 12:41 PM
Hi,
I have a high polygon model, a car actually, and I baked the rendered surface, you know, with global and all the stuff in order to map a low poly version of the same car, but when I try to map the low poly version the map dosn't fit.
I'm making the low res version of the car with qemloss, is this wrong?
Well, if anyone knows a way to make the baked texture fits the low poly version, please help me.
I have a high polygon model, a car actually, and I baked the rendered surface, you know, with global and all the stuff in order to map a low poly version of the same car, but when I try to map the low poly version the map dosn't fit.
I'm making the low res version of the car with qemloss, is this wrong?
Well, if anyone knows a way to make the baked texture fits the low poly version, please help me.