MiniFireDragon
05-08-2003, 10:04 AM
Ok, here is my problem, it is multiple problems that involve Aura and Lightwave, so please excuse this post if you already read it in the Aura forum. I am using Lightwave 6.5b on Win2k
Ist Problem:
A long time ago on the old forum someone posted a movie of them going up in a puff of smoke. Well, last weekend I was playing around trying to do the effect. What I did is took some video footage of the room, then had a person walk in and recorded it too. Edited the video in Aura so I had 2 equal lengths of film. One was with no person, one was with another person sitting down.
Next I took the video of the person sitting and roughly cut the the surround video away leaving the surrounding black. So basicly now I have a person floating in a sea of black, and since I didn't go right to the edge, he has an outline aroudn him. I did not crop the image or anything.
Then I opened up modeler and then loaded the image of the person in the sea of black and made a polygon outline of the person, not including the extra stuff around him.
Now I load up Layout, set the back drop to the video plate of just the room. I then tried to do the camera mapping tutorial in the tutorial section of Newtek. That got me know where. So I loaded my polygon model of the person. Then opened surface editor and placed the avi file of the person onto the object as an image map. But when I move the polygon model the image doesn't move with it! It's like I can't get the image map to clue to the surface of the model.
2nd Problem
Once I can find away to get the image map glued to the model, I want to "blow" the model up so that I get a mess of little pieces. What plugin - script is out there that disconnects polygons?? I tried crack-it, but it can't handle a flat plane. I thought Modeler had something that let me do it by hand?? Ohh.. you know what, I never thought about cutting and then pasting the polygons backinto the same layer... Once I get the above to problems solved, I am all set.. almost
3rd Problem
How can I render an object without the object being htere, but still affect the scene?? One of the things I tried to do take 2 particle emitters and cirlced them around my object with the image map and made it look like smoke was forming around him as the particle cloud rose. What I wanted to do is turn off the object with the image map and when it rendered have the particles hidden when it was behind the object and visible when they weren't behind the object. But when I rendered it (I set the object to unseen by camera), you could see the particles like the object wasn't there. Is there anyway to do this??
4th problem
This is the part that deals with aura and lightwave. Using the above scenario, I was going to composite the images of the smoke over the video I had. Since I couldn't do that, so I used my object with the image map and particles, rendered and saved the RGB channel and the Alpha channel as Targas. I also turned off my backdrop before I rendered. Opened Aura, loaded my clean plate into a layer, then loaded my object with map alpha map targa (I did 3 sets of renderings, one with just particles, one with just objects and one with object and particles) but it was like there was no alpha channel!! the video shown as just a black and white object. I switched the layer orders around and all I got was my avi plate. I tried all the others and got the same deal.
So tell me this, is aura not capable of doing this?? Must I get Adobe Aftereffects??? I couldn't find anywhere a way to set the image to an alpha channel. Did I render the images out wrong? I did it once before by accident on an animation. The background was set to blue and when I opened it into aura it removed the blue background and left it back. It was neat cause I could put anyhting I wanted back there. I just don't know what I did to make it happen.
Which makes me think... maybe I should have rendered the sequences with a backdrop color instead of a black backdrop.
Anyway, I hope there is a way to do all that I have listed.
Thanks ahead of time.
Ist Problem:
A long time ago on the old forum someone posted a movie of them going up in a puff of smoke. Well, last weekend I was playing around trying to do the effect. What I did is took some video footage of the room, then had a person walk in and recorded it too. Edited the video in Aura so I had 2 equal lengths of film. One was with no person, one was with another person sitting down.
Next I took the video of the person sitting and roughly cut the the surround video away leaving the surrounding black. So basicly now I have a person floating in a sea of black, and since I didn't go right to the edge, he has an outline aroudn him. I did not crop the image or anything.
Then I opened up modeler and then loaded the image of the person in the sea of black and made a polygon outline of the person, not including the extra stuff around him.
Now I load up Layout, set the back drop to the video plate of just the room. I then tried to do the camera mapping tutorial in the tutorial section of Newtek. That got me know where. So I loaded my polygon model of the person. Then opened surface editor and placed the avi file of the person onto the object as an image map. But when I move the polygon model the image doesn't move with it! It's like I can't get the image map to clue to the surface of the model.
2nd Problem
Once I can find away to get the image map glued to the model, I want to "blow" the model up so that I get a mess of little pieces. What plugin - script is out there that disconnects polygons?? I tried crack-it, but it can't handle a flat plane. I thought Modeler had something that let me do it by hand?? Ohh.. you know what, I never thought about cutting and then pasting the polygons backinto the same layer... Once I get the above to problems solved, I am all set.. almost
3rd Problem
How can I render an object without the object being htere, but still affect the scene?? One of the things I tried to do take 2 particle emitters and cirlced them around my object with the image map and made it look like smoke was forming around him as the particle cloud rose. What I wanted to do is turn off the object with the image map and when it rendered have the particles hidden when it was behind the object and visible when they weren't behind the object. But when I rendered it (I set the object to unseen by camera), you could see the particles like the object wasn't there. Is there anyway to do this??
4th problem
This is the part that deals with aura and lightwave. Using the above scenario, I was going to composite the images of the smoke over the video I had. Since I couldn't do that, so I used my object with the image map and particles, rendered and saved the RGB channel and the Alpha channel as Targas. I also turned off my backdrop before I rendered. Opened Aura, loaded my clean plate into a layer, then loaded my object with map alpha map targa (I did 3 sets of renderings, one with just particles, one with just objects and one with object and particles) but it was like there was no alpha channel!! the video shown as just a black and white object. I switched the layer orders around and all I got was my avi plate. I tried all the others and got the same deal.
So tell me this, is aura not capable of doing this?? Must I get Adobe Aftereffects??? I couldn't find anywhere a way to set the image to an alpha channel. Did I render the images out wrong? I did it once before by accident on an animation. The background was set to blue and when I opened it into aura it removed the blue background and left it back. It was neat cause I could put anyhting I wanted back there. I just don't know what I did to make it happen.
Which makes me think... maybe I should have rendered the sequences with a backdrop color instead of a black backdrop.
Anyway, I hope there is a way to do all that I have listed.
Thanks ahead of time.