TyVole
05-06-2003, 03:16 PM
I'm trying to emit particles from a subpatched object, so added the FX_Emitter to the object and set the Nozzle to "object-surface." However, the particles aren't emitting in a distributed fashion across the entire object surface, but instead, they seem to be distributing per polygon. This makes the denser parts of the object have a far greater distribution of particles than other parts.
Does anyone know of any way to distribute the particles evenly across the entire object?
Does anyone know of any way to distribute the particles evenly across the entire object?