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JDaniel
05-03-2003, 02:40 AM
Here's a few stills I rendered using LW's sticky front projection.

http://jackydaniel.com/images/rex_lunch_00.jpg

http://jackydaniel.com/images/rex_cave_00.jpg

http://jackydaniel.com/images/rex_corner_00.jpg

Angel
05-03-2003, 04:29 AM
Great artwork!! Have nothing to criticize here really, that texture on the t-rexs its real nice...it seams u have put into work that nifty tut of yours, thanks for it...

Someone pointed on cgtalk already, but the wound on the lying trex seams flat... ;)


Everything else is outstanding...



________
angel

-EsHrA-
05-03-2003, 06:26 AM
ooh man...this is really nice...

i luv ur lightning
i luv ur texturing
i luv ur modeling
i luv ur compositions

nothing to complain....

awesome stuff...

would be nice to see them in motion :)


Cheers,

-EsH-

Zarathustra
05-03-2003, 07:51 AM
Gorgeous!

I'm just not buying the blood

JDaniel
05-03-2003, 11:05 PM
Thanks for the comments! :)
I struggled w/ that blood, Zarathustra. :p I'm happy enough though.
The wound is modeled. I'll post a hires so you can see better.

Zarathustra
05-03-2003, 11:16 PM
It's just that it's very clean. On nature shows it's always messy - blood sprayed around the wound, on the ground, etc. Yours looks dried, like he came up on an already dead dino.

It's just that EVERYTHING else is SO F'ing good, otherwise I wouldn't focus on the blood.

oxyg3n
05-04-2003, 12:35 AM
Hello,

I like the settings that you have placed your dinosaurs in. What I think needs more work is the wounded dino in the top image. The gash in his side looks like a texture and doesnt have much depth. Also, the blood on the dino standing above him looks wrong I dont know what it is, but maybe it need to have a density to and look darker. As it stands it looks like it was diluted in water.

Keep up the work I like the models alot.

banshee
05-04-2003, 05:02 AM
I have got to mess with sticky-front projections. Nice comp job with it. It's just the first pic, the Rex's look a bit too "crisp". How was it lit? It looks to me like some area lights, I don't know, it's just really good though and I hate to mention that. And the wound (already mentioned) seems flat compared to the nice thick juicy steak he's got in his hand. Great stuff though, keep'em comming.

lone
05-04-2003, 05:59 PM
i like 'em (especially the middle one - excellent lighting). maybe it's just due to the shape, but the bottom one looks like his nose is sticking into the rock.

JDaniel
05-06-2003, 02:14 AM
Hey. Here are those hi res ones guys. I added more ground bounce light, pushed the wound in more, and tore the edges a little on the first pic. Darkened the back half of rex and added a rim light around head on 2 pic. Contrasted the light on foreground rex, changed incidence angle to light instead of camera. Does the skin on pic 1 need more bump?

http://jackydaniel.com/images/rex_lunch_hires_1200.jpg



http://jackydaniel.com/images/rex_cave_hi_1200.jpg

http://jackydaniel.com/images/rex_corner_hi_1200.jpg

oxyg3n
05-06-2003, 01:08 PM
Hello,

The flesh around the wound on the first dinosaur looks better but I think that you can still make the inside of the wound more 3 dimensional.

The bumb map on all the dinosaurs looks good.

Oh, concerning the blood. Maybe some of it should drip away from his face and definately there should be some hanging on that piece of flesh in his hand. And also some pieces of the flesh too should hand, it looks to perfect at the moment.

robpauza
05-09-2003, 01:06 AM
Very nice Jacky.

I do agree though that the wound still looks more like it was surgically removed than biten off. Excellent work nonetheless. The middle image has a nice illustrative quality to it. This inspires me to get out my dino again.

Great work,
-Rob

Mike Pauza
05-09-2003, 11:44 AM
Impressive. :D

Maybe NewTek will sell us true displacement mapping in version 9. These kinds of pics could look phenomenal with that feature.

oxyg3n
05-09-2003, 04:16 PM
Originally posted by Mike Pauza
Impressive. :D

Maybe NewTek will sell us true displacement mapping in version 9. These kinds of pics could look phenomenal with that feature.

What is true displament mapping?

Mike Pauza
05-09-2003, 05:48 PM
Displacement Mapping is a lot like bump mapping, only it adds a real bump to the geometry and looks much better. LW has DM...but it only works correctly on a single polygon.

JDaniel
05-09-2003, 11:21 PM
Thanks Rob. Thanks Mike.
No wonder i couldn't get good results w/ DM. I even tried normal displacement. No luck.:(

Lewis
05-10-2003, 08:35 PM
Fantastic work , really nothing to crit by me. I love models, bumps and colors, everything is great to me in this image :)

Keep up the good work.

Mattoo
05-11-2003, 07:19 PM
Nice work, really nice texturing and shading.

I've had some success with Normal Displacement maps for skin and such. The trick is not to expect to be able to just use your bump for the displacement aswell.
The only real thing to look out for is that you have no displacement information (use an alpha to make sure) on any UV seams. Other than that it's great for creating wrinkles and stuff that would otherwise make a mesh unmanageable for animation.

Valter
05-13-2003, 08:50 AM
GREAT GREAT work !!!

the last great work about dinosaurs that I did see was Rob Pauza Raptor.

btw why don't make a frame with deth field rendering to show us? will be great :)

JDaniel
06-01-2003, 08:01 PM
Just wanted to add a forest shot. Hope you like.
I used 1 volumetric light, w/ a noise pattern on the y axis to get the streaks. Monte Carlo / 3x9 / 50%

fxnut
06-02-2003, 11:06 AM
What is true displament mapping?

As far as I'm aware I think that Mike's talking about something similar to what Pixar use. As far as my knowledge goes, they use this thing where a surface is subdivided in the most appropriate places according to a bump map.

They unfortunately own the patent on this, so I wouldn't expect to see it in Lightwave anytime soon.

(Pixar = the Microsoft of the graphics world, grrr....)

JDaniel
06-02-2003, 03:56 PM
God, I wish I could use my bump map as a displacement.
Anyone w/ any ideas? I had no luck w/ it.
BTW. If you want a wallpaper, mail me your screen size. ;)

marvin
06-03-2003, 03:52 AM
JDaniel,

That's not right!! You're not allowed to use actual photos. You can't take a picture and call that your own work. That was obviously photographed.

Those pesky Trex's are all over my back yard too, but I don't go taking pictures of them and saying I made them!!

You suck. No more 3D for me...if this is the competition.

To quote the ageless movie Three Amigos, "This town is getting too rough for me."

marvin

Mike Pauza
06-03-2003, 08:59 AM
Real nice pic...I especially like the upper half.

JDaniel
06-03-2003, 07:32 PM
:) :D :o

anieves
06-11-2003, 03:07 PM
Originally posted by JDaniel
God, I wish I could use my bump map as a displacement.
Anyone w/ any ideas? I had no luck w/ it.
BTW. If you want a wallpaper, mail me your screen size. ;)

but you can... object properties/deformations/bump displacement check box. your obect needs to be dense or subd level high enough. This check box will take the bump in the surface editor and apply it the only thing is that I think it is per object not per surface... and don't forget to increase the distance greater than 0

Zarathustra
06-11-2003, 03:19 PM
but you can... object properties/deformations/bump displacement check box. your obect needs to be dense or subd level high enough.

HA! Yeah, "high enough"! Like, in the stratosphere! I tried it while surfacing a heart, trying to use a bump map for fat. Forget it.

That's like saying I could be President of the US. Technically I could, but realistically no F-ing way.

robpauza
06-11-2003, 08:35 PM
I have to agree with Zarathustra. -not about the president thing though- I'd vote for him. :)

I tried bump displacement on my dino a while back with absolutely no luck. I set it to something like 20 subdivisions. It took about 30 minutes before it even started rendering. Eventually, when it was done, it looked like crap. I then tried 30 subdivisions and it just eventually locks up.

In my opinion, bump displacement works fine for generating landscapes and simple displacements, but that's about it.

This would be a great new feature for LW8!!!

BTW- Really nice renderings Jacky. They all look great.

-Rob

Zarathustra
06-11-2003, 09:55 PM
WOO! That's 1.

Zarathustra 2008
(not old enough for 2004)

Hey, I'd make the debates and those stupid Meet The Press interviews exciting.:D

anieves
06-12-2003, 08:50 AM
I just used bump displacement to make a molecule.... worked fine. Iguess it depends on how complex your geometry is and how detailed you want to go. BTW I didn't go over 10 subd level. I wish I can post a screen grab but this is not a personal project.

Mike Pauza
06-12-2003, 08:51 AM
On the Jurassic Park DVD Pack (or whatever it's called), there's a bonus DVD where they talk briefly about how they build detailed maquettes for most of thier main characters...then scan and rebuild the "entire surface" in 3D, bumps and all. They said real bumps on the models really make a huge difference in image quality.

No offense Zarathustra, but I would not vote for you. :)

JDaniel
06-15-2003, 12:27 AM
My map has lots of detail, I guess that's why I had no luck.
I think actual displacement would make it look better also.

Zarathustra
06-15-2003, 10:49 AM
They said real bumps on the models really make a huge difference in image quality

Gee, you think?

Anieves: Yeah, it'll work fine for a molecule. That's essentially just a lumpy ball. Dinosaurs and human organs are something completely different.
Believe me, I WISH it would work. I really, REALLY do.

JDaniel
06-25-2003, 02:35 PM
This is a low quality anim. I'm thinking of using of the t-rex model for my character reel.
http://www.jackydaniel.com/anim/rex_corner3.avi

Mike Pauza
06-25-2003, 03:20 PM
Hey. Looks pretty cool!

Love the environment and how Rex looks. I'm not too crazy about the wark cycle though.

JDaniel
06-25-2003, 08:51 PM
Hey thanks again Mike. I know, my animating isn't equal to my character creation. :o I'm just hoping they sell my characters better than a turntable animation would. I'm sending this one to the farm and starting my next character challenge!:D