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View Full Version : Hard FX w/ a Hose


dbolto
07-15-2005, 12:50 PM
I'd like to have a water hose lay across some bumpy terrain. I'd like the object to conform to the collision terrain. I have tried fooling around w/ making the terrain a collision object and the hose a Hard FX object, but have had no luck. When i do the calculation it just doesn't work. Any ideas to fix my prob???

Dodgy
07-15-2005, 03:16 PM
For a hose, make a string of two point polys and parent the hose to them. Add clothFX to the two point polys and run the simulation on them. Apply Meta Link to the hose and it should follow the motion of the two point polys.

dbolto
07-17-2005, 10:58 PM
Dodgy,

Thanks a lot. You've got the gears going now.

I am experiencing a few issues w/ the 2 point poly chain sliding across the terrain, but I am going to try to figure this out and post an update later. Thanx a lot Dodgy.

Dbolto