PDA

View Full Version : post test...


kuik2c
04-28-2003, 02:53 AM
post test....
interior perspective done with lw.

testu_nagouchi
04-28-2003, 10:55 AM
nice.
are you using radiosity?

Cassanovastein
04-28-2003, 07:09 PM
This is an excellent start. There are several things that sell this image to me as a viewer. The carefull attention to lighting is the best feature in this image. You've lit the room with several spots and it looks like an area or point light near the reception desk with a nice fall off. The "people" look like they fit into this CG space.
Here's what stops me from buying it. And keep in mind these things are relatively minor compared to what you've accomplished so far.

1. There are 6 spotlight cones that seem like they appear out of nowhere. I'm referring to the ones in the blue area around the Daimler-Chrysler text. They are the first call out that I'm looking at a composited image.

2. The architecture is just too geoemetric - I relieze you are going for that kind of "corporate art" look - but you need some bevels here and there.

3. The desk/bench in the foeground is way to distorted. This is probably because of your 3d Camera's "Zoom" setting. You want deep focus but that object is way too twisted. I'd advize you to either crop in your shot or render that object in a separate pass with your Camera's settings closer to 3.2 (or default) and composite it in when you composite those people in.

4. Textures...what you've done so far works with the minimal style of the setting. But the place feels artificially and unbelieveably sterile like it was made on a computer.

5. There is a thin layer of white around your comped in people. The matte needs choked down a bit.

6. Is that glass to the left of the frame supposed to be cutting through those lower black stairs?

7. Keep in mind daylight is orange/yellow and halogen bulbs give off an off white tone. There seems to be a uniformity of light color here.

Ok - uh - seem to have gone on a bit longer than I expected but I think these are some constructive comments for you. Great work so far.

groodwanderer
04-28-2003, 07:30 PM
boy gotta love those crits. I love it when he does that. :D I would agree that the textures need scuffing up a bit. Especially that front bench, man there isn't a single mark on it. Just a thought since it looks like there is water going around it what about making a water mark, or something of that sort.

Also looks like it is being lit by an unknown source. Why not try putting a light down in the water with the rocks lighting the bench.

You may want to smudge up the glass surfaces a little, the only time glass is ever clean is right after is has been cleaned. This is a great image and very nicely composed. Just a few things that came to mind. Keep at this one it is very close to a photo quality.

kuik2c
04-29-2003, 02:35 AM
Thanks for the comments.
this image is one one of few perspectives I did for that interior project. Normally I used radiosity rendering set to "Interpolated" 2x6 or 3x9 with tolerance 0.5 and minimum evalution spacing 5cm; without caustics. Anyway, it depend on how much time I hv for the project.
By the way, that's a gap between the blue backdrop and the ceiling, it's hardly to see it from this angle.

last thing, may I know how to post few images within a message?
thanks.