novadesigns
04-28-2003, 12:16 AM
Hey all!
I have a scene with a volumetric light simulating a nebula and some surface voxels simulating some asteroids.... When I render them together the surface voxels get clipped somehow. But the kicker is that the voxels are NOT intersecting the volumetric light cone. I can't figure it out. The voxels render fine with the volumentrics turned off.
Is this just a post-process glitch?
Here's the pics... you can see how they are supposed to look in the pic without the vol light.
I have a scene with a volumetric light simulating a nebula and some surface voxels simulating some asteroids.... When I render them together the surface voxels get clipped somehow. But the kicker is that the voxels are NOT intersecting the volumetric light cone. I can't figure it out. The voxels render fine with the volumentrics turned off.
Is this just a post-process glitch?
Here's the pics... you can see how they are supposed to look in the pic without the vol light.