View Full Version : meg toon character wip
cresshead
04-27-2003, 01:12 PM
using the "spinshift video tutorial" as a guide from "userdelta"
[most excelent chap btw] here's my tooned style character head.
need to sort out a good meathod for a hair cut for her...
i'm not going to detail her nostrils but will add teeth, and lo detail ears soon.
later
steve g
[still loads to learn in lightwave...soon to be an ex 3dsmax user!]
cresshead
04-27-2003, 03:28 PM
here an updated collection of screen grabs..
steve g
cresshead
04-27-2003, 05:30 PM
quick render..2 spot lights
groodwanderer
04-27-2003, 09:52 PM
aaah don't you love it 44 views and not a single reply. I think you might want to work on the flow around the mout if you intend to animate. Also there is a line on her neck you might want to smooth out. Not bad i personally would like to see some more detail.
Harry Houdini
04-28-2003, 07:20 AM
The outsides of the eyes look a bit odd.
Don Cassity
04-28-2003, 09:24 AM
Good start Steve. Aient Lightwave COOL! Though I have to agree with Harry and Grood. The outside of her eyes look odd because the corner is pulled in too far. Try moving it forward a bit to smooth out that area. Also you might spin some quads around the nose. It may help smooth this area too. And there is a bump on her chin. Move that spline back some and it will smooth out. I marked areas on the attachment. Hope you don't mind.
Later. Don
Don Cassity
04-28-2003, 09:30 AM
Steve, after looking at your file some more. The area around the corner of her eye. I think you could move some points in on the side of her head. Give that a go and see what happens.
Later, Don
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