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Kcarriedo
04-26-2003, 10:47 PM
I'm trying to texture a body and was wondering the best way to go about this?

Should I break it up using atlas UV or unwrap it?

I have textured the head using unwrap, and than texture it in Photoshop. should I use the same method?

Any info or tutorials would be alot of help.:)

Kcarriedo

jonny
04-29-2003, 07:54 PM
Only use Atlas if you're using a 3D paint package, and even then yuo're better off creating the UV's properly

Just separate each body part into logical sections and UV map each one... Similar to Unwrap, but unwrap is far too limiting. You're better off using UV's.

You can get a far better result from UV maps that Unwrap because you have the ability to edit the vertices once they're unwrapped. To get the same result just create a UV map based on cylindrical projection. From there tweak away...

Kcarriedo
04-30-2003, 12:52 AM
thanks alot that sounds like a better way of maping.

thanks for the reply

kcarriedo:)