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View Full Version : pleeeezz help uv alpha blending problem....


BnE
04-26-2003, 07:59 PM
how can i avoid that kind of thing?
i have two uv maps on one surface. the two uv maps share a line of polygons were i want to make the color blend. the green color layer is over the pink one and fades very well, but after the line of shared polys i have green trtiangles. that's not possible cause these green triangles are not part of the uv.... here are the maps. the base color of the mesh is grey. do you havve an idea why this doesnt work?

BnE
04-26-2003, 08:00 PM
...

BnE
04-26-2003, 08:01 PM
...the alpha of the arm

BnE
04-26-2003, 08:02 PM
the arm color map

BnE
04-26-2003, 08:02 PM
and the torso color map

BnE
04-26-2003, 08:13 PM
here is the setup for the surface...

BnE
04-26-2003, 08:23 PM
and year, i forgot to say that the torso is a Y cylindric uv and the arm is a X cylindric uv.....

Lamont
04-26-2003, 10:08 PM
Two seperate surfaces right? If they are, then they won't blend.

Lamont
04-26-2003, 10:09 PM
Wait I see they are on the same surface...

Lamont
04-26-2003, 10:11 PM
Use a weightmap to blend the two together.

http://koti.mbnet.fi/anttij77/Tutorials/Texturing_With_Weights/Sininenplaneetta_TWW_Intro.htm

BnE
04-26-2003, 10:14 PM
yaaaaaaaaaaoooooooooooooooooooo
gre

BnE
04-26-2003, 10:15 PM
sorry i had a problem during the post.
i was saying that you're greaaaaaat
i thanl very much man
yazaaaaaaaaaooooooooooooo

Lamont
04-26-2003, 10:16 PM
Post your results ok?

dobermunk
04-27-2003, 10:17 AM
This results from LW assigning each point one uv coordinate per uvmap. For this same reason, sasquatch renders white fur where the map encounters these problem points.

Solution:
either add a strip of polys to your uvmap, should your model and uv maps allow for it,

or divide the surface into 2 surfaces, assign the same attributes to both, (copy/paste) then work in your weight map alphas.

Is that understandable?

SteveM
04-28-2003, 01:37 PM
I had something similar to this when I had the "width tile" and the "height tile" setting on the default "repeat". Try setting to "reset" and see if that helps.

Cheers,

Steve M :)

BnE
04-28-2003, 02:22 PM
hmmm... thx i'll try this... it could be simpler than using weigth maps....