LNT
04-26-2003, 04:22 AM
the only way to make a serious step forward in developing the animation tools in lightwave is to:
1.ensure 100% channel filter interactivity between expressions and IK
2.include bone tools in layout to match the ones in modeler (a la IrrationalOrthopedics or better)
3. make a more robust OffsetEditor in MotionMixer to allow for both motion global and selectable channel on/off offset switches
(for example I want my motion to have a relative offset in x,y,z channels but want it to have an independent heading)
4.hard body dynamics in MotionDesigner
5.while I'm at it I would also request n-gon SubD support and is possible newtek developed and fully integrated hair system
(worley id doing a great job but his plugins never seem to get around certain issues with lightwave lights which makes them very difficult to use in more complex production scenes)
1.ensure 100% channel filter interactivity between expressions and IK
2.include bone tools in layout to match the ones in modeler (a la IrrationalOrthopedics or better)
3. make a more robust OffsetEditor in MotionMixer to allow for both motion global and selectable channel on/off offset switches
(for example I want my motion to have a relative offset in x,y,z channels but want it to have an independent heading)
4.hard body dynamics in MotionDesigner
5.while I'm at it I would also request n-gon SubD support and is possible newtek developed and fully integrated hair system
(worley id doing a great job but his plugins never seem to get around certain issues with lightwave lights which makes them very difficult to use in more complex production scenes)