iaef
06-06-2005, 02:17 PM
I was reading about object modeling oriented to game engines, and found that there is a "custom properties" tab on a "max" 3d program out there, where you could put text, so as to hint the game engine of the game properties you are intending for that model on the game. My question is if there is a way to do this on LW. I know there is powergons, but don't know if this concept can be taken out to be used on a game engine.
Thanks!
Thanks!