3DimensionalCat
06-02-2005, 03:22 AM
Hi everyone,
I am an intermediate user. I'm working on a 'chibi' style (the japanese drawing with heads so big, almost the same size as the rest of their body : )) short Macross (you may the US deformed version as Robotech) dogfight in space animation. I have one small to medium sized asteroid that will be the focus of the scene and the rest of the environment will be deep space. So... I really need some quality (but not cumbersome for rendering) space environment.
I've checked with a few resources on creating space environments, for diversity, including the 'better space' series. Still I haven't achieved a decent star field. The 'betterspace' series is so good in methodology but frankly I expected more from the final image. And since the tutorials are a very good starting point I still think there must be more up to date ways to do this especially with all the new technology.
Anyway, to put it in short; I need some SPACE with stars and nebulae! And I need it fast. HEEELP! : )
The camera WILL move, so I need a consistent and flexible environment. I am still concerned about what method or a combination of methods to use: Paint an artistically better space texture? Use hypervoxels and see you next year around this time? Use procedural textures in concentric spheres? Use single point polys (but I don't like the independent point rendition setting, the fixed pixel size thing... and they look like squares)? Or use a combination of these?
C'mon people I need help. This community really works well and you people saved my *** the previous time I did a project; the time I was doing an animated short music video in 70s style. But I did not keep my promise and post the finished animation when it was done. Maybe this time.
: )
I am an intermediate user. I'm working on a 'chibi' style (the japanese drawing with heads so big, almost the same size as the rest of their body : )) short Macross (you may the US deformed version as Robotech) dogfight in space animation. I have one small to medium sized asteroid that will be the focus of the scene and the rest of the environment will be deep space. So... I really need some quality (but not cumbersome for rendering) space environment.
I've checked with a few resources on creating space environments, for diversity, including the 'better space' series. Still I haven't achieved a decent star field. The 'betterspace' series is so good in methodology but frankly I expected more from the final image. And since the tutorials are a very good starting point I still think there must be more up to date ways to do this especially with all the new technology.
Anyway, to put it in short; I need some SPACE with stars and nebulae! And I need it fast. HEEELP! : )
The camera WILL move, so I need a consistent and flexible environment. I am still concerned about what method or a combination of methods to use: Paint an artistically better space texture? Use hypervoxels and see you next year around this time? Use procedural textures in concentric spheres? Use single point polys (but I don't like the independent point rendition setting, the fixed pixel size thing... and they look like squares)? Or use a combination of these?
C'mon people I need help. This community really works well and you people saved my *** the previous time I did a project; the time I was doing an animated short music video in 70s style. But I did not keep my promise and post the finished animation when it was done. Maybe this time.
: )