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View Full Version : Character Modeling-dragging points/polygons


gjjackson
05-17-2005, 02:24 PM
Since I've started some character modeling I've found many tutorials and they drag points around for shaping. I've found that in the numeric panel switching from points to polygons makes life easier in a number of instances. For instance, in modifying the chin area I needed to make some overall changes. By using polygon drag it was just on drag to accomplish. Using point drag took a lot more to accomplish.

Just something I found easier.