Dodgy
02-14-2003, 12:31 PM
Okay, I posted this on the old forum, and someone thought we should have another round, to see how we could actually work integration theoretically.
I imagined integration as one package, with the ability to set up Environments. These would include the settings
1) for panels (layout, which ones are active etc),
2)the window layout (do you have 4 (X/Y/Z/persp) or 1),
3) the hotkeys assignments
4) the menu layout
5) which types of objects can be selected (objects/polys/points/bones/lights etc)
When LW switches between Environments, it would remember the current State so you could switch between different Environments to what you were doing quickly and easily. The State of the Environment would consist of:
1)the centres/zooms/orientations of the different viewports,
2)the channels selected in the Graph editor,
3)the visibility of objects/polys/other items (so you could hide bits in Modeler and have them visible in the Layout environment)
4)any object/poly/light etc selection
This is just off the top of my head, feel free to suggest changes, more bits or whatever :)
I imagined integration as one package, with the ability to set up Environments. These would include the settings
1) for panels (layout, which ones are active etc),
2)the window layout (do you have 4 (X/Y/Z/persp) or 1),
3) the hotkeys assignments
4) the menu layout
5) which types of objects can be selected (objects/polys/points/bones/lights etc)
When LW switches between Environments, it would remember the current State so you could switch between different Environments to what you were doing quickly and easily. The State of the Environment would consist of:
1)the centres/zooms/orientations of the different viewports,
2)the channels selected in the Graph editor,
3)the visibility of objects/polys/other items (so you could hide bits in Modeler and have them visible in the Layout environment)
4)any object/poly/light etc selection
This is just off the top of my head, feel free to suggest changes, more bits or whatever :)