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G-Pjube
04-18-2005, 01:40 PM
I'm doing a small project, i'm creating all of the alkaline series duracell battery's, and i'm starting of with type C ;) What do you think so far? (a battery is nothing fancy but it's fun to do because of the surface, and i'm learning :P )

TMK123
04-18-2005, 05:36 PM
Looks quite good a bit bright? maybe darken the map a bit...

alblil
04-18-2005, 11:18 PM
not bad. umm i would make it a little glossy. and darker with a texture that isnt so perfect...some inperfections are good. like torn edges slighty a little bump aroind the crease...just some ideas

adrian
04-19-2005, 01:52 AM
Got to be way more shiny. Modelling is fine though :)

Adrian.

G-Pjube
04-19-2005, 03:05 AM
Thanks for the comments, I'm making it at the moment more shiny and glossy like an battery would be. But i'm still not verry statisfied with the texture map.

flakester
04-19-2005, 08:43 AM
You say you are not happy with the texture?? - Texture is as texture does... copy the texture on the real battery word for word/pic for pic and then it can't be wrong. Slap a slight touch of noise on it as well.

Also, if you examine a battery closely, you'll notice the lump where the outer covering wraps over on itself, you may want to include that in your geometry.

Add to that some hdri based reflections and I think you'll be on to a winner.

Looking good so far, keep us posted on the progress.


flakester.

somnambulance
04-19-2005, 09:30 AM
Texture is as texture does... copy the texture on the real battery word for word/pic for pic and then it can't be wrong.

... wow ...

14 and famous
04-19-2005, 09:50 AM
Je moet de boven en onderkant wat reflectieer maken ;)

TRANSLATION: DUTCH -> ENGLISH

"You sould make the top and the bottem more reflective ;) "

flakester
04-19-2005, 10:06 AM
@ Somnambulance:

lmao! ...... if I didn't know better............. Oh no, that's right - I don't!! :Þ


;)

somnambulance
04-19-2005, 10:24 AM
G-Pjube: It probably would help to make an alpha channel texture or two, you will have a lot more flexibility with this.

flakester:
LOL, you must have a magic touch.

G-Pjube
04-19-2005, 02:19 PM
Here is an Update, but i wonder how to get rid of the nasty stroke, but when i try to get rid of the stroke the letters get cut off. Now i wonder how to do it next ^^

And also the two bronze like colors are very differen't, but it's the same surface, how to fix?

PS, in the first pic you can see the stroke much better.

oyeah, the tex get's to stretch out when i try to get rid of the stroke

14 and famous
04-19-2005, 02:58 PM
looks better already ;)

BOOGLES1
04-19-2005, 03:03 PM
Do some post work and blur the further most area of the reflection to add realism to your surface. Also, try an Autocolor (it isn't necessary sometimes, but i myself have found it to be amazing in most cases). Great improvement, hope you fix your problems and get us a new render soon! :D

alblil
04-19-2005, 06:14 PM
open up surface editer and play with reflections / glossy and turn raytrace and all that good stuff on. also look at some of lightwaves presets for obj, im not sure what version you have but i woudl look at the surfaces for a glass and i rememeber seeing a sword but look at how the reflection makes the model.

G-Pjube
04-20-2005, 01:38 AM
I think it defenitely needs more reflections and glossy parts. But since i'm not really one of THE texture artists is a way of trial and error. I'll post update soon ^^

G-Pjube
04-21-2005, 01:25 PM
I got rid of the nasty stroe, but encountered another problem...

NEED A GOOD reflection map :P Cause this looks like pooh :P

Where can i find some tutorials about reflections?

flakester
04-21-2005, 02:27 PM
Dude,

go here: http://www.debevec.org/Probes/

and look for "all probes.zip"........ this is a bundle of HDR's that make a great start to any artists collection of images for ref-maps or for image based lighting. Keep looking on the net for more, they're out there.

As for tut's: http://www.newtek.com/products/lightwave/tutorials/modeling/gamepad/

That is a good one to start with.
The principles can be taken onto other scenes and stuff.

Remember that you can apply any valid image to an individual material as a ref-map, or, you can load up a nice image through the image editor ¿F6? and then apply that image as a global ref-map (if not doing radiosity) through the "image world" plugin - [window\backdrop\add environment - - ->].

This should sort out the 'squash/stretch' problem on the reflection front that you have at the moment.
Try adjusting your reflection by adding a gradient, setting it to incidence angle, and changing the parameters slightly.

Good luck, and keep us posted.

flakester

alblil
04-21-2005, 06:46 PM
better by about 1000x and i know of a tutorial i need to find the link though...otherwise im kinda wokring on one for the same purpose. cause a while back i made a soda can. so same idea. umm lemme get back to you though. still looking good.

G-Pjube
04-22-2005, 12:17 AM
First thing, thanks for all of your help ppl, and while alblil is searching for the link i'll
show an update again.

at the moment it looks more like an car shader instead of the surface of an battery, but still fixing.

adrian
04-22-2005, 01:37 AM
You're getting there.... just needs a few tweaks. Ah, the joy of texturing!

Adrian.

flakester
04-22-2005, 03:54 AM
Did someone just use the words 'texturing' and 'joy' in the same sentence??
Is that allowed!¿? :Þ

G-Pjube: The improvement is already drastic! Good going fella.

As already said.... keep tweaking.

flakester

14 and famous
04-22-2005, 07:58 AM
Looks awsome now

Keep it up ;)

G-Pjube
04-22-2005, 12:39 PM
this is the latest update so far.

I just need to tweak a few things and the battery is done :)

alblil
04-22-2005, 06:43 PM
turn down luminosity a bit its really bright...take a pic of a real battery and compare scenes i cant seem to find the link but i wil do my best to explain how i did somthing similar with a soda can...however a soda can is brighter and more reflective then a battery. just know somthing that is cylindrical had the refraction index of about 1.29 play with that a bit.