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View Full Version : Guess who ? (or the return of the infamous severed head)


Flat
04-22-2003, 04:35 AM
It's been at least 15 minutes since the last head was posted so I thought it was time for another one. :D
What's funny is that there's a thread on this exact same subject going on (Limey's Head).
Yup, I've also been trying to reproduce Angelina Jolie's face but didn't feel like hijacking Limey's thread.

Anyway, I used photos from www.finearts.sk (http://www.fineart.sk/heads3.htm) as well as others found via google.

This is my second LW head, I used more or less the Inside Lw 6/7 method of building out areas, starting by the eyes. Roughly because in the end I found myself pushing points around everywhere, especially where I started.

So, the question, as always, is "what's wrong with you girl ?" :p

Here's a view of the first, very preliminary, color texture :

Flat
04-22-2003, 05:28 AM
Here's a view on a pair of different angles, it shows a few uglies in the texture map -wip !-. This time I added a little photoshopping (levels and a very light bloom mostly).

Oh btw, anybody knows how we can put several images in a post without using the http:// thingy ?

kevman3d
04-22-2003, 05:55 AM
She's looking pretty cool! Nice work...

I can see there's a problem around the mouth - You may need to pull the corners of the mouth back as they look like they're stretched a little too far forward. :)

lardbros
04-22-2003, 07:59 AM
I can't really see any probs to be honest.... only around the mouth like kevman said!

She looks like shes kind of pouting, if you know what i mean?
She looks as if her lips would look kinda monkey-ish if seen from the side! Maybe its just the angle of the renders!? Really nice head for your second go... wish i had the guts to try it!

Really good modeling, and the textures looking good! (i havn't really figured UV-ing in Lightwave yet, so this looks ace)

hrgiger
04-22-2003, 08:17 AM
Are you using a photograph and pasting that on as her textures? That generally doesn't work too well unless you're using an extrememly hi-res photo or you're making her for a game engine. Obviously, the problems with that is she looks fairly flat, again, like she's in a video game.
The hair looks weird as it has no volume since it seems to be applied as an image. It looks especially weird where it rides onto her right ear in the top render.
Modeling looks ok, but I don't think you have the lips quite right yet. Angelina's bottom lip is quite monstrous compared to the upper, but yours look about the same size. I'd recheck them. Also, I agree that they're jutting out a little far, even for Jolie.
I'd seriously consider painting your own image maps and using actual geometry or sas for the hair. You can get much better results.

Flat
04-22-2003, 08:30 AM
Thanks for your comments guys, you're right there's still some work on the lips area. Boy does she have lips ! :p


Giger (you're not the real Giger are you ? :) ), yes I've been using photos as textures and it shows.
Two of them actually that I baked onto the UVs before photoshopping the gaps. I'm not sure it won't work, as there's only a color map right now, no diffuse, bump or spec map. Maybe I'll try a combination of photos plus hand-painted maps.

I'll try to revise the lips and keep posting.
Again, thanks for your critics !

Phil, back to modeler.

sannyasi
04-22-2003, 08:27 PM
I also agree the lips and mouth area need some tweeking but I didn't see anyone comment on the forehead, It looks to me like in all the pics the forehead actualy dents inward in the center. Also the brow line seems to be a bit off. I know from my work its always easiest to see the errors if you disable the texture and just render a shaded version, since the textures can hide many problems.
I don't know the ultimate purpose of the model but I agree with giger, it would be nice to add some volume to the hair.

You have a good start though, Keep up the good work.

Zarathustra
04-22-2003, 10:55 PM
I kept scrolling down to see if someone was going to mention the dented forehead.

Ditto all above plus the jawline looks odd. The cheek bones seem too low and too far to the sides and the eyes are too big/wide.

Flat
04-23-2003, 06:20 AM
Update : tried to correct all the things you guys mentioned, especially in the lips & brows area.
Also ditched the texture map, to get a better look at the geometry.

Keep commenting, I feel like I'm learning a lot :)

Phil, itching to do an old, wrinkled man next.

Zarathustra
04-23-2003, 08:31 AM
Looks better in front then in profile.
I think the eyes are still too wide. There should be one eye width between each eye, and the whole face approximately 5 eyes wide.

The back of the head needs to be pulled out more, which then means your neck has to get thicker, too. Once that's done, then I can tell whether the ears are in the right position or not. Speaking of, they need detail. All ears are different but there are some components we all share, like that curved "Y" shape at the top.

Lips look fine in front, but stretched in profile.

Dave3D
04-23-2003, 08:44 AM
Love the light set up, she has a hint of Angelina Jolie in here ;)

Dave

Limey
04-23-2003, 01:11 PM
Looks like its coming on well, i guess you need some more tweaking, i think the ears need to be pulled forward a bit, and the outside of the lips need to be brought forward as well.

Otherwise it looks good.

I think i'm getting close to the texturing stage now myself.

Where is Terry Ford when you need him, some help from Terry would be appreciated on both our threads.

Has Terry done a Angelina Jolie head I'd like to see it if he has.

Flat
04-23-2003, 04:24 PM
Comments duly noted folks, she'll be right back to surgery.

Zarathustra, could you elaborate on the eyes ? I find 5 eyes wide when measuring but then maybe I'm not measuring in the right places.
I'm having a hard time finding a correct skull form, lack of reference I guess, plus it's one of those things not so easy to look in the mirror. :D

Dave, the light setup is awfully simple : 2 yellowish area lights at 40%, one front right of the camera and the other serving as rim light on the left side, up in the back. Add your regular, slightly luminous half-sphere, kick radiosity on and it's done.
Radiosity is at fairly low levels too, typically she renders in 3 minutes on my used-to-be-fast bi 1800+.

Thanks Limey, your version is indeed looking good. It's funny to see the different approaches to the same subject.


Phil, rolling his sleeves.

Zarathustra
04-23-2003, 05:34 PM
Maybe you're right. Maybe it's just the shape of them or the area between the corner of the eye and the bridge of the nose has to be pushed back.

What about those ears?

ChrisBasken
04-25-2003, 12:21 PM
Is the back of her jawline too far back? Maybe it's just the way different people look, but I tend to angle the jaw up just as it reaches the ear...

Flat
04-25-2003, 05:00 PM
Update :
well I must have been poking about all the points around, trying to fix the profile without messing the front too much. Those cheekbones are a hell to fix.
Also been doing some work on the ears, though I'm still not satisfied with the result. To make them better I fear I'll have to start again : the cage is a mess.

Waddaya think ? She ready for makeup ?

Phil, who thinks human faces are hard.

Flat
04-28-2003, 02:53 AM
Not a single comment...
Now, should I take this as
"nothing to say, everything is right, move along", or
"man, you messed the model so much I don't even know where to start pointing out flaws so I'll remain silent" ?

:D

Phil, playing System Shock 2, again.

Harry Houdini
04-28-2003, 07:10 AM
I like. :D Well that was one. What you going to use to paint the face Deep Paint, photoshop or you got something else in mind?

ChrisBasken
04-28-2003, 09:33 AM
Originally posted by Flat
Not a single comment...
Now, should I take this as
"nothing to say, everything is right, move along", or
"man, you messed the model so much I don't even know where to start pointing out flaws so I'll remain silent" ?

:D

Something looks odd on the profile shot, at the bridge of her nose. Maybe it's a subjective thing...

Flat
04-28-2003, 10:57 AM
Thanks guys !

Nothing subjective about that oddness at the bridge of the nose, somehow a point had gone south. Corrected.

Hmm. Texturing is definitely not my strong point (not that I have one for that matter :D ). But I was thinking of some kind of mixed approach, by first baking some photographs onto the uvs and then use that as a basis for some photoshopping.

Phil, who's gotta make her wink and smile first. Like that : ;)