rflo
03-30-2005, 02:21 PM
Ok, so I'm working on a Character model (my first), it's supposed to be really simple looking, kind of like a lego character, but a little better (I hope), my question is this.
http://www.secondsection.com/samples/bun.gif
How would I put the bun and pony tail (active layer) onto the main hair piece(background layer)? I created it by making a ball, then I booleaned the bun to fit the slope of the hair. I don't know if this is the correct/best way to get the shape, or even make it, but I'm running on limited knowledge and teaching myself.
I tried just copy/pasting it into the layer then merging points, it seemed to work, but it caused some polygons to just ... dissappear.
Also when I cut it, it created >4 point polys around the edge, which wont subpatch, so I selected those polys and tripled them, it then let me subpatch, but it made the edges pucker. Any help would be appreciated tremendously.
http://www.secondsection.com/samples/bun.gif
How would I put the bun and pony tail (active layer) onto the main hair piece(background layer)? I created it by making a ball, then I booleaned the bun to fit the slope of the hair. I don't know if this is the correct/best way to get the shape, or even make it, but I'm running on limited knowledge and teaching myself.
I tried just copy/pasting it into the layer then merging points, it seemed to work, but it caused some polygons to just ... dissappear.
Also when I cut it, it created >4 point polys around the edge, which wont subpatch, so I selected those polys and tripled them, it then let me subpatch, but it made the edges pucker. Any help would be appreciated tremendously.