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Dete
03-13-2005, 05:56 AM
Hi there ppl!

Im currently rendering some flame particle sprites for a game using hypervoxels. I´m pretty new to this in LW8 (done it in maya before). Is there a setting like the premultyply rendersetting in maya ?

In other words if im rendering the flameparticle on a black background i will get a black outline when the alpha channel is applied - i dont want this - what maya does is to not apply antialiasing on the colorlayer just the alpha channel. The color layer is filled with the correct color for the flame.

- did that make any sence - hope so ...

Fast help will be greatly appriciated

cheers,

Dete