PDA

View Full Version : Reducing mesh without losing UV Map?


hihorizon
04-18-2003, 09:30 PM
Let me explain this a little.

I'm working in the Modeller program when I speak below.

We UV mapped and textured a car model in an outside program. We imported it into LW no problem, and even got the UV map to show up in the UV view and everything.

However, when I use any of the polygon reduction tools it blows the UV data when it creates the new model and leaves me with a flat-shaded untextured model.

Is there a way to reduce the mesh without losing the UV data?
(I'm not worried about stretching or anything, as it will be used for LOD models)

The car uses one single texture map for the entire object and I can use other features (like Welding the vertices together) and it keeps texture map data.

I spent several hours trying to work around it, but haven't found a solution yet. I'm new to LightWave and Modeller, so forgive me if the answer is obvious.

If you want us to include you in the credits please include your name and/or website/email address . As any help would be greatly appreciated.

Thanks & God Bless

evenflcw
04-18-2003, 09:56 PM
You should have a look at this:

Direct link:
http://amber.rc.arizona.edu/lw/qemloss3.html

Recent discussion/focus:
http://www.cgtalk.com/showthread.php?s=&threadid=55836&highlight=qemLOSS

hihorizon
04-18-2003, 11:04 PM
Hey thanks,

I appreciate it. Maybe I should read the manual first, eh?

Anyhow, I am running version 2 of qemLOSS and according to the site, UV Map support came with version 3, so that might explain some things, lol.

Thanks & God Bless