jman66
04-18-2003, 12:40 AM
hey guys, new here... been messing around with lightwave a little bit, would consider myself an 'intermediate' modeler.
Anyway, here's the prob... I'm constructing a wing (some of you may know the aircraft it belongs to), the final product will eventually be subpatched:
http://www.antabaka.net/j-man/wing.jpg
I've added machine gun barrels via a boolean subtract:
http://www.antabaka.net/j-man/wing2.jpg
Now here's the problem... the subtract creates a buncha >4 vertex polys in the immediate area which don't subpatch:
http://www.antabaka.net/j-man/wing3.jpg
I've tried a few different things and cant seem to come up with a working solution to the problem. What should I do to model it correctly? Suggestions/Advice/Berratings welcome.
-j
Anyway, here's the prob... I'm constructing a wing (some of you may know the aircraft it belongs to), the final product will eventually be subpatched:
http://www.antabaka.net/j-man/wing.jpg
I've added machine gun barrels via a boolean subtract:
http://www.antabaka.net/j-man/wing2.jpg
Now here's the problem... the subtract creates a buncha >4 vertex polys in the immediate area which don't subpatch:
http://www.antabaka.net/j-man/wing3.jpg
I've tried a few different things and cant seem to come up with a working solution to the problem. What should I do to model it correctly? Suggestions/Advice/Berratings welcome.
-j