Cunhambebe
02-26-2005, 01:25 AM
I never thought that would be so difficult to match some already set footsteps and the ground. I've downloaded Fabio Passaro's Trade Federation Battledroid at LWG3D. The file has many scenes, includding "walking cycles" and a "Main Null" to move the whole group of droids. My scene is very short, about 200 frames but I've never thought that would be so difficult to match those footsteps and "the ground". If I put the "Main Null" too far, the droids seem sliding forwards; the other direction makes the droids slide backwards. Please, how can I fix this? I've been trying to make this scene for 2 days and I cannot find a point to match those footsteps and the groung (threre's always the "sliding" problem).
Another question:
I've herad Lightwave can automatically morph movements among some already established points (for instance, points showing: 1.the character standing up, 2.rising the right foot, 2. rising the left foot). How can I do that?
Thanks in advance. I'm sure it can't be so difficult to fix this ...
Another question:
I've herad Lightwave can automatically morph movements among some already established points (for instance, points showing: 1.the character standing up, 2.rising the right foot, 2. rising the left foot). How can I do that?
Thanks in advance. I'm sure it can't be so difficult to fix this ...