Flat
04-17-2003, 07:35 AM
Hi folks,
I'm trying to add a 500% luminous poly in a radiosity render to provide some glint in my character eyes.
To do this, you just add the poly, turn off all shadows on it, exclude from lights and radiosity, right ?
Wrong. Somehow this single poly, about excluded from everything (all lights, no shadows, radiosity) messes up the radiosity solution, introducing the (in)famous "blotches" in an otherwise clean render.
Any ideas ?
Phil :confused:
I'm trying to add a 500% luminous poly in a radiosity render to provide some glint in my character eyes.
To do this, you just add the poly, turn off all shadows on it, exclude from lights and radiosity, right ?
Wrong. Somehow this single poly, about excluded from everything (all lights, no shadows, radiosity) messes up the radiosity solution, introducing the (in)famous "blotches" in an otherwise clean render.
Any ideas ?
Phil :confused: