Meaty
04-16-2003, 11:42 PM
Well, this is a toughy. Let me see if i can explain what I am going through.
I need to export an object to direct x. Currently I am using the free direct x exporter from D-Storm. I am using an object that is entirely UV mapped, 14,800 UVed polys. The problem I am encountering is that my UV map, which is has welded points on it, gets all FUBAR upon export. When I export with all the points unwelded, the textures apply to the object properly. I believe that the exporter does not recognize the welded points. Obviously, if i want to have an object that is smoothed in the real-time engine, I cannot have each polygon unwelded from the adjacent polys, so I need to find a way to export a fully merged object from lightwave into directx.
Does anyone know of a work around, or even if 3D Exploration, the newest edition, fixes this problem? I tried using an old version, 1.3.05... but that also does not export welded UVs. I am calling it welded UVs, but I am not sure that is the proper name for what I am doing. I think it might be called 'discontinuous UVs' but I am not sure.
Any help would greatly be appreciated. Thanks.
I need to export an object to direct x. Currently I am using the free direct x exporter from D-Storm. I am using an object that is entirely UV mapped, 14,800 UVed polys. The problem I am encountering is that my UV map, which is has welded points on it, gets all FUBAR upon export. When I export with all the points unwelded, the textures apply to the object properly. I believe that the exporter does not recognize the welded points. Obviously, if i want to have an object that is smoothed in the real-time engine, I cannot have each polygon unwelded from the adjacent polys, so I need to find a way to export a fully merged object from lightwave into directx.
Does anyone know of a work around, or even if 3D Exploration, the newest edition, fixes this problem? I tried using an old version, 1.3.05... but that also does not export welded UVs. I am calling it welded UVs, but I am not sure that is the proper name for what I am doing. I think it might be called 'discontinuous UVs' but I am not sure.
Any help would greatly be appreciated. Thanks.